Release date: 25th Feb
Super Hot is a first person shooter, where a story about betrayal is set in a world where time is precious, as is every move you make, because your body is so hot it controls time baby. The story doesn’t really flesh itself out any more than that, something virtual reality, something dystopia – but you’re not really playing this game for the tales.
Without a doubt, Super Hot, is a stylish game that sets a standard in it’s own right, for innovation to an age old, loved genre of gaming. The past few years have seen many indie games come out where people try to instill their own take on first person shooting, be that artistically or in homage to the genre itself (Bedlam). This game feels like the first proper ‘working’ fusion of ideas with familiarity. If you’re thinking this game is just a minimalist version of F.E.A.R with standard slow-mo, then you are wrong.
There’s an attempt at immersion from the start menu, whereby you initiate Superhot.exe and are greeted by a very retro interface full of little easter-eggs that are fun to check out before you even enter the red, black and white world.
As we’ve mentioned, movement is pivotal and even not moving can be beneficial. Remain still as a statue and the world around you, bullets and shrapnel will matrix -style slow down and flee at a snail pace past you. But the real fun comes from dodging enemy fire as you move and there are times when the screen can burst with insanity, red and white clashing and exploding everywhere as you take on multiple enemies at once, all while singing “She’s a maniac” in your head. Or at least that’s what happened on our play-through. Guns, swords and barely knuckle fists are your primary defense in Super Hot, but there are objects that can be utilised as well, such as a television hurled at an enemy to buy you some time. A move that is incredibly enjoyable to pull of is taken out an enemy, watching them slowly crash to the ground and snatching their weapon as it floats through the air. It’s hard to not think of this game as the stylistic Keanu Reeves Ikea Shooter. KRIS? Is this a thing now?
Enemies can be super sneaky, so don’t expect that this hearkens back to older FPS games where they were mindless ammo fodder. It’s worth paying attention to your surroundings and not leaving any red humanoid stone unplugged with bullets or sharp objects.
The game rewards you as a player, invisibly clapping it’s hands and giving you a sense of pride as you acrobatically loop kills, dodges and general chaos. You are an unstoppable graceful kill spree ballerina and the game allows you to see real time replays of your actions. This triggers the need for self competition and to see other outcomes from the choices you made physically, as opposed to how choice plays a role generally in games via dialogue options. It’s quite refreshing.
Super Hot has a short campaign run time, but that doesn’t mean it’s not worth the money, but the game would have benefited from a longer campaign with more crazy map designs. Replaying the game is something most players will want to do and there’s different styles of doing so, such as going from start to end using only a katana.
It may take people a little while to get use to the flow of this game and how they should best approach the levels but once you get into it, you start merging with the world and the game hits you with bursts of utter enjoyment. For anyone who loves first person shooters, but fancies trying something new, something that initiates a gimmick but evolves it from the opening scene and throughout, Super Hot is definitely for you.