ScaryFlashback: Ghostbusters: The Video Game

While everyone was wondering if another Ghostbuster film would ever grace the big screens (which it is doing right now), Terminal Reality were making a video game based on the cast from the first film and all the nuances and ghostbusting vibes that made us fall for it back in 1984.

The game was released on PC, Playstation 3, Xbox 360 and another studio, Red Fly worked on the PS2, PSP and Wii versions of the game. Overall the game was received well, but given the new film is out now, we’d like to take a look back at the game in time travelling review.

Does Bustin’ Feel Good?

The game is set in third person, where you take on the role of a voiceless rookie that’s join the original quarter of ghoul hunters. You’re equipped with your trust Proton Pac which throughout the game can be modded and improved upon and you’re often working side by side with Venkman, Ray, Egon and Winston. You’ll trek through museums, cemeteries and be shoved through to alternate dimensions trying to figure out what new ancient evil dudes are running rampant through New York. Controlling the Proton beams, which are you primary weapon against ghosts, demons and slimey apparitions, is fairly simple, with the camera not hampering your vision.

There are 4 modes that can be used – a standard stream that allows for a larger blast and allows you to also capture ghosts, a stream that slows enemies down, one that shock blasts and finally a rather useless against enemies slime blast, that is only needed for puzzles and traversing areas.The mode you’ll use the most, no doubt is the first one, with the surge blast being particularly useful especially against larger foes and the handiness of being able to also snag and bag the ghosts.B000ZKBJXC_img01

Much like the films you need to weaken the enemies before you can trap them, which is quite fun to do regardless of the repetitiveness throughout the course of the game. Some ghosts make you sweat, having to put extra effort into wrangling them and locking them down. They will fight against the pull and this makes it feel like you’re part of the film more, if that makes sense. Ghosts are fighting against you trapping them, instead of following the basic AI routine and getting into the trap box.

One annoyances about the game play is the general slowness of your character. Every game that exists should allow for a character to run, even if you insist on adding a stamina meter. It’s not completely abysmal or reverse sonic the hedgehog but sometimes it can be a bit frustrating. If you’re knock out after receiving too much damage you need to wait for a teammate to revive you and your team is pretty solid and when they need help getting back on their feet you, can review them as well.

Capturing-Ghosts

The facial likeness to the original characters and the motions they and your character express are brilliantly animated. The tone of the original films is very much alive in this game and though voiceless your character certainly has a life about them and blends well with the team. They speak through their eyebrow arches especially. The voice acting is well done, with the original cast lending their larynx’s and treating this game like a sequel in it’s own right. Annie Potts is a treat and a cameo by Vigo is reprised by the lovely Swede Max von Sydow. The script is so well presented in part to Dan Aykroyd and Harold Ramis, having work on it for the game.

ghost_w32-2013-07-06-16-06-51-12

Sound effects and soundtrack for this game are wonderful, denoting more proof that this wasn’t just a cash in game, but one meant for the fans as well as fans of good video game adaptions. Staypuff, Slimer and the Ecto -1 all make appearances, which of course they do.

It’s already been said that this game is a perfect homage to the film and as part of the franchise on equal footing as the much treasured animated series. But in terms of a video game, regardless of the tie=in, it succeeds in being a well made ghost hunting game, with a funny script and while it doesn’t excel in sheer terror or anything too imaginative in terms of how you proceed through linear levels it ensures that the player won’t be too bogged down by trivial issues and it would be very surprising if anyone who has played this game, then or now, didn’t enjoy the ride.

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